This is supposed to be a trend story.
A trend story puts a particular change or action in context. It uses examples to show how larger systems are at work through reporting and data. It generally uses one person’s story to illustrate a changing system or a broad social movement. The story should make clear who is changing and what societal structures or outside forces are leading to these seemingly personal choices. A trend story puts a particular change or action in context. It uses examples to show how larger systems are at work through reporting and data. It generally uses one person’s story to illustrate a changing system or a broad social movement. The story should make clear who is changing and what societal structures or outside forces are leading to these seemingly personal choices.
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Is the rise of violent video games (shooting-fighting-zombies…) caused by e-sports and video game creators, or is it the public heading towards violent games.
If so then why is the popularity of violent sport in real life declining.
People have always liked violent sports and proof of that is roman coliseums in the past and how people enjoyed watching fights. However now violent sports are declining as violent video games rise. Is that true and if so what could be the reasons for that?
Write a feature focusing on a trend that impacts a specific community
Each story should include:
A distinctive audience
An easily identified answer to the driving question
A humanizing element